PERMISSIONS
Dec. 10th, 2016 09:17 pmBASIC INFORMATION
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Name: Beth Greene
Canon: The Walking Dead (TV)
Age: 18
Bio: complete app until my brain is functional enough for something else
SYMBIOTE INFORMATION
RHO - SELECTIVE ATTENUATION
Beth is able to lower people and/or things in her immediate vicinity (including herself) beneath the attention threshold of anyone nearby, allowing them to go unnoticed. The ability is not a true cloak, in the sense that Beth does not actually make anything invisible when using it, and it only works on living things with the capacity for attention (ie, she can fool a guard, but not a camera). Targets must remain within her area of effect in order to remain cloaked.
rank i. Beth's attenuation cloak can be applied to roughly three targets, either living (people or animals) or inanimate objects up to the size of an armoire. Her area of influence is a 50 meter radius from her location, so long as the target is within her line of sight. The illusion is fragile and easily disturbed; targets (in particular living targets, but it also applies to objects) must be stationary in order to maintain the cloak without breaking it. It may also be difficult to control, the cloak being too large or too small for the target if Beth doesn't concentrate hard enough. Extended use will cause a headache to form behind her temples, and can also negatively impact her own ability to focus for up to 30 minutes after use.
rank ii. Over time and with practice, the cloak becomes more robust, allowing for larger inanimate objects to be hidden (up to the size of an average four door sedan), and living targets to move freely while still cloaked (so long as it's kept to a fast walk, max). The number of targets that can be cloaked at once also increases to five to seven. The precision of the cloak improves, and requires less concentration. Beth's area of influence widens to 100m, and she is able to cloak targets that are either within her line of sight or that of a broodmate she is viewing the target through. Beth's loss of focus after extended use becomes more severe after maintaining the cloak on large or moving targets; she may become dizzy and disoriented, and may become more vulnerable to sensory overload (a cafeteria of people talking at once may feel to her like a football stadium).
rank iii. Beth can keep even complicated tasks from attracting attention, including attacking while cloaked, significantly disturbing or destroying objects, and talking quietly. She can cloak inanimate objects up to the size of a small airplane. Her area of influence widens to 200m, and can affect up to ten to twelve targets. Targets can be cloaked as long as Beth is aware of their existence, and they remain within her area of influence. Cloaking complicated tasks takes a significant amount of mental effort, and doing so repeatedly or for too long can cause Beth to become completely unresponsive to outside stimuli until her body is able to recover, potentially for several hours at a time. Repeated incidents of mental exhaustion in this manner may lead to her becoming permanently catatonic.
HOST V HOST ABILITY PERMISSIONS
Beth is able to use her ability to cloak other hosts, if applicable. She'll only ever use this ability in a support context, but OOCly I'll only ever do so if it's been previously agreed upon. If you would prefer that Beth not user her abilities on your character under any circumstances, just let me know!
BROOD: MIAPLACIDUS
Joseph Kavinsky |100mitsubishis
Sirius Black |(COMATOSE)doggo
Misato Katsuragi |wille
Jane Shepard |earthborn
Damon Salvatore |blooded
BROOD PERMISSIONS
Nudge past the curtain of music, and grief screams to the surface, molten and grasping, like sludge around your ankles. It took multiple swings to behead her father. A single gunshot put down her brother for good. Her mother grabbed her by the hair and screamed in her face, rotting and putrid. She has always been too small, too weak, too passive, too naive— I know you look at me and you just see another dead girl— never again. It stops now. She is strong. She bends, but will not break. Sickly-sweet taste of a sour apple lollipop. Skull crunching under her heel. The empty yawn of an elevator shaft. Not again. But the carefully constructed structure of Beth's mind is fragile, and if pressed more will collapse like a house of cards scattering down into something empty and black, cold to the point of numbness. What's the point of living? (It will take ages to rebuild.)
NEST PERMISSIONS
The surface of Beth's mind is music. She plays songs in her head almost on repeat, but they don't have the quality of earworms; rather, it's more like music played loudly to drown something else out. Listen closely, and beneath it is the sound of cracking bone and gunshots, of screaming tears and last-gasped death gurgles. She is young, but she's exhausted like she isn't, hands fitted around the grip of a rifle, the hilt of a broad hunting knife, aim for the brain, live. She doesn't know how to build walls in her mind yet, so instead she tries to replace the bad with the good: sudden, bright memories of a farm and a big family, of church services and broken bread, a baby bouncing and laughing. She remembers. She is still going. Still fighting. If you don't have hope, what's the point of living?
MENTAL LINK
Music, wordless, just the rise and fall of a church hymn played on a grand piano. Bright fire, warm front and cold back. The bite of moonshine. A perimeter of tin cans and bottles hung on a string, rattling in the night, always, constantly. The tall walls of a prison viewed from the inside; comforting, not threatening. A horse's nicker against your palm. The coppery burn of blood. Family, boundaries grown beyond blood, people loved and lost, sat together in a tight circle, against the world. Hope. Always hope.
PERMISSIONS
Physical Affection: Too-quick affection might startle her, but overall Beth finds physical contact important and will freely give and receive hugs.
Physical Violence: Minor bumps and bruises are fine without asking, but if you think something might escalate beyond that, please just let me know in advance! Beth isn't trained to fight per se, but she's scrappy and her instincts to fight kick in fast.
Romance/Relationships: Both of Beth's last two boyfriends died horribly, so, you know. She does like the comfort a relationship gives her, but tends to hold her distance emotionally.
Thread-jacking: Please do! Just let me know first if you plan to jump in.
Back-tagging: Yes!
Fourth-walling: No.
Offensive Subjects/Triggers:
NO
(Note that I'm not necessarily opposed to these things happening, either handwaved or fade-to-black, just that I don't want to write them out.)
✖ Intensive physical or psychological torture, either by or against my character.
✖ Excessive gore involving animals or children
(Things I would like to not happen at all:)
✖ Sexual violence of any kind
MAYBE
✖ I'd like a heads up/extra plotting for anything involving severe substance abuse or suicide.
Warnings/Opt-out: The Walking Dead as a canon is pretty heavy on gore and violence, and Beth's background in particular contains references to parental substance abuse, attempted suicide, and attempted rape. If you need me to avoid any of these topics in our threads, or would rather not thread with Beth at all, please just let me know!
Anything Else?
PI • CONTACT @ PLURK
